For niche games the maths is much less straightforward, especially if you look at the opportunity cost of those months against work on a new PC game or DLC. If you have a top 10 seller on Steam then it might make sense to spend the 3-6 months doing a port (depending on your engine/UI/etc), as 10% of a lot of sales is going to make it worthwhile. Mac sales are (at best) 10% of Windows sales, generally. They make a lot of noise about how great they are but the end result speaks volumes. From 2001 to 2015 Apple was in the top five, at 7.2%, only once. There is virtually no money to be made when compared to the 'other' computer platform. In 2016 Apple accounted for only 6.9% of personal computer sales. A GREAT game, certainly in my top 5 most played games. Indie developers of fine strategy games are doing Mac versions, The most glaring example being Ultimate General Civil War. T he 10 most popular new games today on Steam ? Also all have a Mac OSX version ! I wish to bring to your attention the list of the 10 most sold games on Steam: all have a Mac OSX version. The usual answer is that there is no market.I think the reasoning is wrong! Mare Nostrum was made with Unity, which is apparently easily portable to OSX. Why ? instance, Field of Glory II works perfectly fine with a wine wrapper and has the potential of being a cross platform hit. One can count by the fingers on one hand Matrix games that have a Mac native release: Warhammer 40.000, Order of Battle, Battle of the Bulge, Battle Academy 2.any more ? Why does not Matrix consistently supports gaming on Mac ?
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